If you've done it right, then you will see a DOS window open, telling you the CRC value of the rom file. Then move your mouse cursor over the rom (game) file that you want to know the value of, left click the mouse just once and keep the left button held down (the rom file should be highlighted, and your cursor over it, and your finger holding down the left mouse button), then move the mouse cursor over to the file called:Īlso becomes highlighted, then release the left mouse button. !DQd2UbrB!8Wc6SYujY4LWzVqH58y0hSpXVs_jF8ehKfmzWh5TdhUĪnd unzip it to your C: drive, so the folder is:Ĭ:\N64CRC\Drag the game file over here.bat
To find out the CRC value, download the file N64CRC.zip from: The CRC value is a unique value that identifies each game file. Step One - Finding out the CRC value of the rom file. This guide is pretty long (I want to be thorough), but don't worry, it's really easy to find and add the right values of a game to the save_db.txt file, and when you know what you're doing, the entire process takes less than a minute.Īlso, for the purposes of this guide, I'll be using the hacked rom Kirby 64 - The Crystal Shards (U) Analog Controls.Z64(which is the normal game hacked to allow the user to play using either the analog stick, or the D-Pad), which can be download from !yU8kTYaZ!ItrmIMGJEd45yW1MW_scrnF1bRLPKhM7QJeT94GyPO8 You add the settings by editing the text file 'save_db.txt' that is in the ED64 folder, adding the new setting to the bottom of the list.įor a list of all known settings (so that you can copy and paste them into your save_db.txt file, go to īut if you need to add the setting for a game that's not on the thread mentioned above, such as if you have a new hack, then it's not difficult to do, you just need to know two things the file's CRC value (which identifies the file to the Everdrive 64) and the save type that the game uses. To counter this, Krikzz added a feature whereby the user could add a save type setting for any new games that emerged.
The ED64 contains a database that tells it what save type to use with each game, but of course this only works for games that are known at the time of the database's creation, so any games released later, such as hacked games (where a game's code is altered to add new levels or whatever), unreleased games that finally emerge, prototypes of games, etc, won't be recognised, and the ED64 won't know which save type to use for that game. The problem is, there are several game-save type chips in use in the various game cartridges, and the ED64 needs to know which game expects which type, or the game can't save properly. When you use the Everdrive 64, the games (or roms, as they are also known) that should save their game-save data to their cartridge instead save to the SD card inside the ED64, of course.